In fact, if you lived through the mid-'90s, Gone Home may feel like something of a time machine, as you find music magazines with the names of important alternative acts of the day on their covers and TV listings that indicate when shows like The X-Files will be on.Kaitlin's personality comes through in a few postcards you find that she sent from Europe and through some funny interaction prompts, but she is mostly just a vehicle through whom you experience the story.That story focuses on Sam, and periodically, items you discover trigger narration from her, as you hear journal entries she has written to Kaitlin.It's for the elegance with which its tale is constructed and communicated, and the captivating way that it makes you an active participant in peeling back the layers of one family's ordinary lives as their home tells you their stories.
Like many of our own memories, those stories cut deep. In fact, it was in the 90s that she played Myst, a game that captivated her by creating a fascinating environment that had a story just waiting for her to discover.
So much of the story is in the details; almost every letter or form or other document you can pick up and examine reveals something about the inner lives of one of the Greenbriars, and it's wonderful how the game respects your intelligence enough to let you piece things together yourself, rather than spelling everything out for you.
Asiandatingmonthly com comments