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The two kinds of servers were "normal" servers with both Trammel (consensual PVP) and Felucca (non-consensual PVP) ruleset and "siege" servers with non-consensual PVP and no item insurance.Siege servers support one character slot on an account, limits to ways of traveling and other limits.Ultima Online's initial features included persistent player housing, skill-based character progression (without levels or classes), An artificial life engine was supposed to be implemented into the game.A preview announced that ecological events in the game would affect animal behavior, potentially creating new adventure possibilities in an organic manner. We'd spent an enormous amount of time and effort on it.When the server crashed shortly before the incident, Garriott forgot to reset his invulnerability status.Shortly after, administrators banned Rainz's account from the beta test for repeatedly exploiting, rather than reporting, bugs.During a server population stress test, a player character known as Rainz cast the "fire field" spell, killing Lord British.

The initial team was composed of Garriott, Starr Long, Rick Delashmit, Scott Phillips and, a bit later Raph Koster, who became the lead designer.Doubled the size of the world, adding a second copy.The worlds were called Felucca and Trammel, after the two moons in Ultima's Britannia world. Ultima Online is a fantasy role-playing game set in the Ultima universe.

It is known for its extensive player versus player combat system.

Origin claimed to have more than 3,000 participants in the preliminary alpha testing.